![]() In those days, developers took their inspiration from imported creations. In this game, the player takes on the role of a pirate trying to find his treasure chest and ship’s crew, which have been kidnapped by an enemy. Little by little, individual productions attracted attention, such as Roman Werner’s ‘Traps 'n’ Treasures’ on the Amiga computer. In the 1970s and 1980s, video games were developed at universities, in computer clubs, or at home. They developed games with no commercial intent, merely as a hobby – one example being Federal Councillor Alain Berset, who once revealed to Blick in an interview that in the early 1980s he had programmed video games and recorded them on cassettes. For a long time, video game development in Switzerland was the domain of amateur enthusiasts. It’s only recently that universities and museums have begun researching and telling this local history of video games. ![]() Video games have been developed in Switzerland for almost half a century. SRF As is the case with so many other media, the books and documentaries that tell the story of video games all too often cover only the major production countries, such as the United States and Japan. ![]()
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